Мой Raycast
вращается вокруг игрока и сканирует 2D-область. Он должен распознать другой Gameobject
, который помечен как Pick Up
, но found
всегда ложно.
using UnityEngine;
using System.Collections;
public class Findway : MonoBehaviour {
public GameObject Player;
// Use this for initialization
void Start () {
transform.position = Player.transform.position;
}
RaycastHit hit;
float[] distance = new float[360];
int moveAngle = 0;
bool found = false;
// Update is called once per frame
void Update () {
transform.position = Player.transform.position;
for (int iii = 0; iii < 360; iii++)
{
Vector3 rayway = new Vector3 (Mathf.Cos(180 * iii / Mathf.PI), 0, Mathf.Sin(180 * iii / Mathf.PI));
if (Physics.Raycast (transform.position, rayway, out hit, 100f))
{
distance [iii] = hit.distance;
//Debug.Log(hit.collider.gameObject);
//Debug.DrawRay(transform.position, transform.forward, Color.green);
if (hit.collider.CompareTag ("Pick Up"))
{
moveAngle = iii;
found = true;
}
}
}
}
}